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Mu game download – Mu online game download FREE

Mu Online

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As with many MMORPGs the player selects a character and fights monsters to gain experience. MU is populated by a large variety of monsters, from simple ones like goblins and golems to frightening ones such as the Gorgon or Kundun. Each monster-type is unique, has different spawn points, and drops different items. For more information regarding monster types and descriptions, refer to the Official Global MU Online’s Webpage.

Outlaws and Heroes

Outside of a duel, PvP fighting is possible but discouraged. When one player attacks another, a self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf’s summoned creature. If one player kills another without Self-defense active, he/she becomes an Outlaw, more commonly known in-game as “Player Killer” or PK. Outlaws have disadvantages during game play, depending on his Outlaw level.

To clear Outlaw status, the character must wait a significant amount of time without killing other players. The wait can be shortened by killing large number of monsters, which is generally done in one of the servers that does not permit PvP attacks, to avoid being attacked by another person. The amount of time reduced from the outlaw penalty is equal to the monster’s level in seconds, and depending on the number of monsters killed, the penalty time may be dramatically decreased.

  • Hero: A Hero is a character that has killed three or more 2nd Stage Outlaws since logging into the account. The Heroes have a 1/32 chance of dropping items at death and will lose less experience when killed by a mob. The Hero status clears in one hour, though the timer is reset back to one hour after every PK killed. To become a Hero, you must kill three 2nd Stage Outlaws without letting them hit you. If Self-Defense activates, the kill doesn’t count to become a Hero.

Note that the chance of dropping an item at death only applies when killed by a monster, a Guard, a Hero or a Commoner. Also, items that cannot be thrown to the floor, such as wings, items +5 or above and excellent items will never drop at death.

Character Stats

Every character has four basic statistics: Strength, Agility, Vitality, and Energy. When you gain enough experience points and level up, you can distribute 5 points freely among these stats. Magic Gladiator and Dark Lord characters gain 7 points instead of 5. When a character reaches level 220, they may take on a special quest so that every level up will get him 6 points instead of 5, in addition, for every level passed from level 220, he will receive 1 point, so there is no waste. After doing this quest, at level 380 you can start a new quest to get your character getting 7 points each level instead of 6.

  • Strength – This is a character’s physical strength. The more invested in this stat, the more damage dealt when striking with a melee weapon and the less chance of missing an enemy. Higher strength allows a character to equip stronger armor and weapons.
  • Agility – This measures a character’s dexterity. Agility increases a character’s hitting accuracy, attack speed, defense and evade rate (known in the game as defense rate). While Strength determines melee damage, Agility determines damage from a Bow or Crossbow. Some weapons and equipment require large numbers of Agility points, and every piece of Elf armor requires some.
  • Vitality – This is a character’s toughness. Vitality gives a character extra HP so that it can survive more damaging hits.
  • Energy – This is a character’s capability to use skills and spells. Dark Wizards and Energy Elves need large amounts of Energy to learn new spells, while Dark Knights mainly require it to use their weapon skills more often. Investing points in Energy increases maximum mana, mana recharging rate and “AG” as well as increasing the damage that a skill does.
  • Command – This is a special stat that only Dark Lords have. It measures the ability a Dark Lord has to handle the pets of nature. By increasing command, a Dark Lord may learn new spells (apart from Fireburst, which only requires energy, and Force, the spell given to new DL’s). A Dark Lord that has raised a lot of command can also hold the maximum capacity of 80 guild members if he’s a Guildmaster.

Quests– Like almost any other massive multiplayer online game, MU Online has quests according to the player’s level(since Season 5). But it is quite different from others as most of the items for the quest are easily found and therefore not much of a challenge. After completing it, you will be rewarded either by receiving loot, or by an upper class depending on your level and class type. You must have a certain level pertaining to your class in order to start the quest.

NPC-NPC- non-player-characters. Mu is loaded with NPCs. They are quite important in the game, as they stand for various shops selling armor, health, weapons etc. It has many NPCs with tasks other than just selling fighting equipment. One major flaw is that most of the NPCs with the exception of Marlon are stationary.

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Mu online game guide – Basic Gameplay

Enjoy this nice Mu online game guide. It will go over the basic gameplay of MU online.

 

Basic Controls
Left Mouse Button: Move, Attack, Lean, or Sit-down options
Right Mouse Button: Use spells or skills
[Ctrl] + Mouse Button: PK Attack
F1: Help
F2: Dialogue toggle
F3: Toggle whispering on chat mode
F4: Adjust chatting window size
F5: Toggles MUssenger chatting window when receiving incoming message
F6: Hides MUssenger chatting window
Enter: Open chatting window
D: Automatic Commands
M or /Move: Move between maps or worlds
C: Character statistics
I or V: Inventory
Q: Default shortcut key for healing items
W: Default shortcut key for mana recovery items
E: Default shortcut key for curing (antidote) items
F: Toggles MUssenger
Shift: Hold character in position
[Ctrl] + Number: Bind Spells/Skills to #1-#9
Number #1-9: Select bound Skill/Spell
[Alt]: Display item names on the ground
[Alt] + Left Mouse Button: Individual selection of items on the ground
Spacebar: Automatic pickup of items on the ground
Print Screen: Screen capture /Take Screenshot
/<Item Name>: View item information (case sensitive), F1 toggles window off
/Request <on/off>: Toggles requests for deals, party and trade on and off
/Duel (pointing at player): Challenges the other player to a duel
Party Commands
/Party (pointing at player): Create a Party; invite people to current party
P: Party setup window
Chatting Functions
[Tab]: Switch between chat and ID box
Right Click on message: Capture whispering ID
Up and Down Keys: View chatting history
Page Up and Page Down: Scroll message
~ <message>: Send Party message
@ <message>: Send Guild message
@@ <message>: Sends a message to the alliance
# <message>: Make message appear longer
/filter (word1) (word2): View messages with specified word(s) (case sensitive) *
To turn off type /filter without any words attached
Trading
/Trade: Initiate Trade
Guild Commands
/Guild (pointing at player): Request a Guild Master to accept you into the guild
G: Guild menu
@> <message>: Post message to guild members (Guild Master function)
/War <guildname>: Declare a guild duel
/Battlesoccer <guildname>: Challenges opposing guild to Battle Soccer
Command Window
The command interface can be accessed by pressing the “D” key on yout keyboard. This will open up a command menu that will show you possible actions that your character can do. This is an alternative to using the /<command> fucntion. Most actions in the command window will require you to target a player in order to execute the action.
Reassigning Shortcut Keys
The Q, W, E, shortcut keys are by default assigned to Healing items, Mana restoring potions, and Antidote/Cure potions respectively. You can reassign a new item to the shortcut keys by moving your mouse over an item in your inventory (e.g. a town teleport scroll) and then pressing CTRL and the letter where you would like to assign it to (for example “Q”). Shortcut key “Q” will now be a shortcut to use the town teleport scroll instead of Healing items. You can only assign shortcuts to the letters Q, W and E.
Binding Spells
You can assign shortcut keys to your skills and/or spells with the numbers 1 to 0. Click the skill/spell button at the bottom-middle of your screen and all the skills/spells you learned or acquired will appear. Hover over one of the skill/spell and press CTRL and a number you would like to assign the skill/spell to (i.e. CTRL + 1). Now, whenever you press the number 1 your current skill will switch to the skill assigned to that number.
Using macros
You can also assign shortcut keys to messages that you use frequently, like “Hello, how are you?” To assign these shortcut keys, you need to open your chat box by hitting the ENTER key. Next, type “/1” (without the quotes) and the message that you want assigned. This will assign your message to the number 1. Your stored messages are accessible by pressing the ALT key and the number you assigned your message to (in this case, the number 1). You can assign messages to the numbers 1 to 0.
Warping
Once a character’s level is over 50, warping between areas becomes possible. While you can move from point to point by walking or with the use of a mount, traveling by these methods is often tedious and time consuming. Therefore, adventurers who have attained a level over 50 can take advantage of traveling by warping. The use of this movement command is quite simple. However, each area has certain level limits dictated by your preferred choice of either walking or by application of the warp movement command and warping to different areas cost a certain amount of zen.
Chat
MU provides a function allowing you to chat with other users. To chat, press Enter on your keyboard to initiate the chat option and after typing your message, press Enter again. The Chatting window is used as a tool for conversations, but it also works as a console for special functions like moving or trading. Upon pressing the Enter key, the Chat window will appear at the bottom of the screen. Messages will appear within a bubble and people within your vicinity will be able to read them.
Whisper
People close to you can hear general conversations, but by use of the Whisper function, you will be able to have conversations with people who are outside the vicinity of the normal chat function. Whispering is a player-to-player conversation and other players will be unable to eavesdrop. When a highlighted ear-shaped icon appears, this indicates that the Whisper function is currently active. With the simple click of your mouse, you can activate or deactivate this function. Whispering is possible with a maximum of 5 players.
Party Chatting: ~(message)
You can send private communications to your party also known as the party chat by putting a tilde (~) before your message on the chat window. Party chat will appear colored blue on your chat box.
Guild Chatting: @(message)
You can send private communications to your guild by putting an “@” before the message you send. Guild messages will appear in green and can only be read and sent by members of your guild.
Group Communication: @@(message)
You can send a message to your allied guilds by putting an “@@” before your message. This message will appear in bright yellow font.
Mussenger
Mussenger is a chatting system that allows you to chat with different players at the same time and keep a friend list that shows you the online/offline status of each friend.