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Mu game download – Mu online game download FREE

Mu Online

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As with many MMORPGs the player selects a character and fights monsters to gain experience. MU is populated by a large variety of monsters, from simple ones like goblins and golems to frightening ones such as the Gorgon or Kundun. Each monster-type is unique, has different spawn points, and drops different items. For more information regarding monster types and descriptions, refer to the Official Global MU Online’s Webpage.

Outlaws and Heroes

Outside of a duel, PvP fighting is possible but discouraged. When one player attacks another, a self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf’s summoned creature. If one player kills another without Self-defense active, he/she becomes an Outlaw, more commonly known in-game as “Player Killer” or PK. Outlaws have disadvantages during game play, depending on his Outlaw level.

To clear Outlaw status, the character must wait a significant amount of time without killing other players. The wait can be shortened by killing large number of monsters, which is generally done in one of the servers that does not permit PvP attacks, to avoid being attacked by another person. The amount of time reduced from the outlaw penalty is equal to the monster’s level in seconds, and depending on the number of monsters killed, the penalty time may be dramatically decreased.

  • Hero: A Hero is a character that has killed three or more 2nd Stage Outlaws since logging into the account. The Heroes have a 1/32 chance of dropping items at death and will lose less experience when killed by a mob. The Hero status clears in one hour, though the timer is reset back to one hour after every PK killed. To become a Hero, you must kill three 2nd Stage Outlaws without letting them hit you. If Self-Defense activates, the kill doesn’t count to become a Hero.

Note that the chance of dropping an item at death only applies when killed by a monster, a Guard, a Hero or a Commoner. Also, items that cannot be thrown to the floor, such as wings, items +5 or above and excellent items will never drop at death.

Character Stats

Every character has four basic statistics: Strength, Agility, Vitality, and Energy. When you gain enough experience points and level up, you can distribute 5 points freely among these stats. Magic Gladiator and Dark Lord characters gain 7 points instead of 5. When a character reaches level 220, they may take on a special quest so that every level up will get him 6 points instead of 5, in addition, for every level passed from level 220, he will receive 1 point, so there is no waste. After doing this quest, at level 380 you can start a new quest to get your character getting 7 points each level instead of 6.

  • Strength – This is a character’s physical strength. The more invested in this stat, the more damage dealt when striking with a melee weapon and the less chance of missing an enemy. Higher strength allows a character to equip stronger armor and weapons.
  • Agility – This measures a character’s dexterity. Agility increases a character’s hitting accuracy, attack speed, defense and evade rate (known in the game as defense rate). While Strength determines melee damage, Agility determines damage from a Bow or Crossbow. Some weapons and equipment require large numbers of Agility points, and every piece of Elf armor requires some.
  • Vitality – This is a character’s toughness. Vitality gives a character extra HP so that it can survive more damaging hits.
  • Energy – This is a character’s capability to use skills and spells. Dark Wizards and Energy Elves need large amounts of Energy to learn new spells, while Dark Knights mainly require it to use their weapon skills more often. Investing points in Energy increases maximum mana, mana recharging rate and “AG” as well as increasing the damage that a skill does.
  • Command – This is a special stat that only Dark Lords have. It measures the ability a Dark Lord has to handle the pets of nature. By increasing command, a Dark Lord may learn new spells (apart from Fireburst, which only requires energy, and Force, the spell given to new DL’s). A Dark Lord that has raised a lot of command can also hold the maximum capacity of 80 guild members if he’s a Guildmaster.

Quests- Like almost any other massive multiplayer online game, MU Online has quests according to the player’s level(since Season 5). But it is quite different from others as most of the items for the quest are easily found and therefore not much of a challenge. After completing it, you will be rewarded either by receiving loot, or by an upper class depending on your level and class type. You must have a certain level pertaining to your class in order to start the quest.

NPC-NPC- non-player-characters. Mu is loaded with NPCs. They are quite important in the game, as they stand for various shops selling armor, health, weapons etc. It has many NPCs with tasks other than just selling fighting equipment. One major flaw is that most of the NPCs with the exception of Marlon are stationary.

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Mu online game guide – Basic Gameplay

Enjoy this nice Mu online game guide. It will go over the basic gameplay of MU online.

 

Basic Controls
Left Mouse Button: Move, Attack, Lean, or Sit-down options
Right Mouse Button: Use spells or skills
[Ctrl] + Mouse Button: PK Attack
F1: Help
F2: Dialogue toggle
F3: Toggle whispering on chat mode
F4: Adjust chatting window size
F5: Toggles MUssenger chatting window when receiving incoming message
F6: Hides MUssenger chatting window
Enter: Open chatting window
D: Automatic Commands
M or /Move: Move between maps or worlds
C: Character statistics
I or V: Inventory
Q: Default shortcut key for healing items
W: Default shortcut key for mana recovery items
E: Default shortcut key for curing (antidote) items
F: Toggles MUssenger
Shift: Hold character in position
[Ctrl] + Number: Bind Spells/Skills to #1-#9
Number #1-9: Select bound Skill/Spell
[Alt]: Display item names on the ground
[Alt] + Left Mouse Button: Individual selection of items on the ground
Spacebar: Automatic pickup of items on the ground
Print Screen: Screen capture /Take Screenshot
/<Item Name>: View item information (case sensitive), F1 toggles window off
/Request <on/off>: Toggles requests for deals, party and trade on and off
/Duel (pointing at player): Challenges the other player to a duel
Party Commands
/Party (pointing at player): Create a Party; invite people to current party
P: Party setup window
Chatting Functions
[Tab]: Switch between chat and ID box
Right Click on message: Capture whispering ID
Up and Down Keys: View chatting history
Page Up and Page Down: Scroll message
~ <message>: Send Party message
@ <message>: Send Guild message
@@ <message>: Sends a message to the alliance
# <message>: Make message appear longer
/filter (word1) (word2): View messages with specified word(s) (case sensitive) *
To turn off type /filter without any words attached
Trading
/Trade: Initiate Trade
Guild Commands
/Guild (pointing at player): Request a Guild Master to accept you into the guild
G: Guild menu
@> <message>: Post message to guild members (Guild Master function)
/War <guildname>: Declare a guild duel
/Battlesoccer <guildname>: Challenges opposing guild to Battle Soccer
Command Window
The command interface can be accessed by pressing the “D” key on yout keyboard. This will open up a command menu that will show you possible actions that your character can do. This is an alternative to using the /<command> fucntion. Most actions in the command window will require you to target a player in order to execute the action.
Reassigning Shortcut Keys
The Q, W, E, shortcut keys are by default assigned to Healing items, Mana restoring potions, and Antidote/Cure potions respectively. You can reassign a new item to the shortcut keys by moving your mouse over an item in your inventory (e.g. a town teleport scroll) and then pressing CTRL and the letter where you would like to assign it to (for example “Q”). Shortcut key “Q” will now be a shortcut to use the town teleport scroll instead of Healing items. You can only assign shortcuts to the letters Q, W and E.
Binding Spells
You can assign shortcut keys to your skills and/or spells with the numbers 1 to 0. Click the skill/spell button at the bottom-middle of your screen and all the skills/spells you learned or acquired will appear. Hover over one of the skill/spell and press CTRL and a number you would like to assign the skill/spell to (i.e. CTRL + 1). Now, whenever you press the number 1 your current skill will switch to the skill assigned to that number.
Using macros
You can also assign shortcut keys to messages that you use frequently, like “Hello, how are you?” To assign these shortcut keys, you need to open your chat box by hitting the ENTER key. Next, type “/1″ (without the quotes) and the message that you want assigned. This will assign your message to the number 1. Your stored messages are accessible by pressing the ALT key and the number you assigned your message to (in this case, the number 1). You can assign messages to the numbers 1 to 0.
Warping
Once a character’s level is over 50, warping between areas becomes possible. While you can move from point to point by walking or with the use of a mount, traveling by these methods is often tedious and time consuming. Therefore, adventurers who have attained a level over 50 can take advantage of traveling by warping. The use of this movement command is quite simple. However, each area has certain level limits dictated by your preferred choice of either walking or by application of the warp movement command and warping to different areas cost a certain amount of zen.
Chat
MU provides a function allowing you to chat with other users. To chat, press Enter on your keyboard to initiate the chat option and after typing your message, press Enter again. The Chatting window is used as a tool for conversations, but it also works as a console for special functions like moving or trading. Upon pressing the Enter key, the Chat window will appear at the bottom of the screen. Messages will appear within a bubble and people within your vicinity will be able to read them.
Whisper
People close to you can hear general conversations, but by use of the Whisper function, you will be able to have conversations with people who are outside the vicinity of the normal chat function. Whispering is a player-to-player conversation and other players will be unable to eavesdrop. When a highlighted ear-shaped icon appears, this indicates that the Whisper function is currently active. With the simple click of your mouse, you can activate or deactivate this function. Whispering is possible with a maximum of 5 players.
Party Chatting: ~(message)
You can send private communications to your party also known as the party chat by putting a tilde (~) before your message on the chat window. Party chat will appear colored blue on your chat box.
Guild Chatting: @(message)
You can send private communications to your guild by putting an “@” before the message you send. Guild messages will appear in green and can only be read and sent by members of your guild.
Group Communication: @@(message)
You can send a message to your allied guilds by putting an “@@” before your message. This message will appear in bright yellow font.
Mussenger
Mussenger is a chatting system that allows you to chat with different players at the same time and keep a friend list that shows you the online/offline status of each friend.

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Mu online quest walkthrough

=================
TABLE OF CONTENTS
=================

1. First Quest - Scroll of the Emperor

1.1 What are the Quest Requirements?
1.2 How to Complete Your First Quest (Quest Walkthrough)
1.3 If You Have Problems Killing Monsters for Quest Items
1.4 What are Your Quest Rewards?

2. Second Quest - Ring of Glory

2.1 What are the Quest Requirements?
2.2 How to Complete Your Second Quest (Quest Walkthrough)
2.3 If You Have Problems Killing Monsters for Quest Items
2.4 What are Your Quest Rewards?

3. Credits

3.1 Where to Find High Quality MU Online Guides
3.2 Special Thanks

4. Copyrights


======================================
1. FIRST QUEST - SCROLL OF THE EMPEROR
======================================

Congratulations for reaching level 150 my worthy warrior! It's time you
complete your first quest in MU Online and evolve into a sexier killing
machine.


1.1 What are the Quest Requirements?
------------------------------------

* You have to be Level 150 or higher

* You have to be a Dark Knight DK, Dark Wizard DW or Fairy Elf

* This quest is not available to Magic Gladiators and Dark Lords


1.2 How to Complete Your First Quest
------------------------------------

a. Talk to Sebina the Priest (184,31) in Devias Town to activate the MU Online
quest.

b. Warp to LT 1 and 2 and start butchering Shadows and Poison Shadows.
Alternatively, you can also warp to Dungeon 3 to hunt Poison Bull Fighters
and Dark Knights.

c. Keep slaughtering the unfortunate monsters until they drop the Scroll of
the Emperor. Depending on your luck and killing prowess, the quest item
should drop within 5 minutes to 1 hour.

d. Return the Scroll of the Emperor to Sebina the Priest in Devias Town.

Congratulations for completing the first part of the quest! As reward you will
be given 10 bonus stat points.

e. Talk to Sebina the Priest again to activate the 2nd part of the MU Online
quest.

f. Every character class will need to find the following quest items:
- Dark Knight: Broken Sword
- Dark Wizard: Soul of Wizard
- Fairy Elf: Tear of Elf

g. Warp to LT 7 and this time you will be slaying the nastier Death Knights
and Death Gorgons for your quest item. Depending on your luck and killing
prowess, the quest item should drop within 10 minutes to 3 hours.

h. Once your quest item drops, bring it back to Sebina the Priest to complete
the 2nd part of your MU Online quest.

Check out "Quest Rewards" below to find out the exciting goodies you have
earned for yourself.


1.3 If You Have Problems Killing Monsters for Quest Items
---------------------------------------------------------

* Seduce another high damage character to help you lower the monsters'
life. Do remember you have to land the final killing blow for the
monsters to drop the quest items.

* Try to grab hold of a lovely high level Energy Elf (Level 250+) to buff
and heal you

* Arm yourself with imps and alcohol to boost your damage and attack speed

* If you are an Energy Elf, remember to summon and buff your Soldier so
you can have an ally to aid you through this grueling task


1.4 What are Your Quest Rewards?
--------------------------------

Character Upgrade

Dark Knights will be transformed into Blade Knights BK, Dark Wizards will
be upgraded to Soul Master SM & Fairy Elf will be promoted to Muse Elfs

20 Bonus Stat Points

Hooray!

Appearance Makeover

Your characters will enjoy a free makeover and emerge with brand new sexy
look

Ability to Equip Advanced Items

Certain MU Online items can only be equipped by Blade Knights, Soul
Masters and Muse Elfs

Blade Knight Items:

Black Dragon Set, Dark Phoenix Set, Great Dragon Set, Dragon Knight Set
(Level 380 set) Dragon Spear, Dark Breaker, Knight Blade, Daybreak
Sword, Bone Blade (Level 380 weapon)
Dragon Wings (Level 2 knight wings)

Soul Master Items:

Grand Soul Set, Dark Soul Set, Venom Mist Set (Level 380 set)
Grand / Dragon Soul Staff, Kundun Staff, Platina Staff, Grand Viper
Staff (Level 380 weapon)
Soul Wings (Level 2 wizard wings)

Muse Elf Items:

Divine Set, Red Spirit Set, Sylpid Ray Set (Level 380 set)
Celestial Bow, Great Reign Crossbow, Albatross Bow, Sylph Wind Bow
(Level 380 weapon)
Spirit Wings (Level 2 elf wings)

Ability to Master New Skills

Certain MU Online skills can only be mastered by Blade Knights, Soul
Masters and Muse Elfs

Blade Knight Skills: Death Stab, Greater Fortitude, Hell Blast

Soul Master Skills: Teleport Other, Soul Barrier, Ice Storm, Decay

Muse Elf Skills: Ice Arrow


===============================
2. SECOND QUEST - RING OF GLORY
===============================

Reaching level 220 is always a thrilling affair for most MU Online players as
it opens the sacred doors to the second quest of the game MU Online. Are you
looking for the quickest and most painless to complete your second quest in
MU Online? If your answer is yes then read on...


2.1 What are the Quest Requirements?
------------------------------------

* You have to be level 220 or higher

* You have to be a Blade Knight, Soul Master or Muse Elf, meaning that you
have to complete the first quest in the game MU Online before you can
attempt this.

* This quest is not available to Magic Gladiators & Dark Lords


2.2 Bullet How to Complete Your Second Quest
--------------------------------------------

a. Talk to Guard Captain Marlon. He's the restless NPC in +7 plate set who
loves teleporting between maps. He will randomly appear in these locations
within the game MU Online so just visit all of them to grab hold of him:

- Lorencia left gate (137,87)
- Noria Town (169,89)
- Devias Town (198,47)
- Atlans 1 safe zone (17,25)

b. Your quest will be activated once you talk to him and pay him a fee of 3
million Zen.

c. Warp to Tarkan 1 and start butchering Mutants until they drop the Ring of
Glory. If your character happens to be a fearsome killing machine, feel
free to kill any unlucky Bloody Wolves or Iron Wheels that dare cross your
path. These monsters will drop your quest item as well.

d. Depending heavily on your luck and killing prowess, the Ring of Glory
should drop within 10 minutes to 3 hours.

e. Return to Guard Captain Marlon with the Ring of Glory and claim your quest
reward.

Congratulations for complete the first part of this arduous quest! If you are
a Soul Master or Muse Elf your journey will thankfully end here.

Part 2 of the Quest (Available to Blade Knights only)
~~~~~~~~~~~~~~~~~~~

f. Talk to Guard Captain Marlon again and pay him 2 million Zen to activate
the 2nd part of the quest.

g. Return to Tarkan 1 and slay the unfortunate Mutants again until they drop
the Dark Stone. Since most Blade Knights are built like slaughterhouses,
you will probably find the quest item within 10 minutes to 1 hour 30
minutes.

h. Return to Guard Captain Marlon with the Dark Stone to claim your quest
reward.

Blade Knights who complete this quest will be empowered with the devastating
Combo Skill.


2.3 If You Have Problems Killing Monsters for Quest Items
---------------------------------------------------------

* Try to grab one of those lovely high level Energy Elfs (Level 300+) to
buff and heal you

* Arm yourself with imps and alcohol to improve your damage

* If you are an Energy Elf, use your Penetration Skill to maximise your
limited firepower. Summoned monsters probably won't be of much help at
this stage but you can summon them to soak up the damage for you if
you are soloing

* If possible seduce another high damage character to help you lower the
monsters' life. Do remember you have to land the final killing blow
for the monsters to drop the quest items.


2.4 What are Your Quest Rewards?
--------------------------------

Quest Reward for Part 1
~~~~~~~~~~~~~~~~~~~~~~~

You will generously rewarded with 6 stat points (instead of the usual 5)
every time you level up after level 220.

If you are over level 220 when you complete this quest, you will be awarded
with 1 bonus stat for every level excelling level 220. For example, if you
are level 236 when you complete this quest, you will be rewarded with 16
bonus stat points instantly plus you will receive 6 stat points each time
you level up again in the game MU Online.

Completing this quest also unlocks devastating new skills - Soul Masters will
be able to master Nova while Muse Elfs will be allowed access to Infinity
Arrows.

Quest Reward for Part 2
~~~~~~~~~~~~~~~~~~~~~~~

Blade Knights who complete this quest for the game MU Online will be
empowered with the highly feared Combo skill.


==========
3. CREDITS
==========

3.1 Where to Find High Quality MU Online Guides
-----------------------------------------------

If you are looking for free high top rated MU Online game guides, I highly
recommend this website:

http://www.gamevictory.com/mu-online

They have a sizable collection of full length MU Online guides including power
leveling, item hunting and winning game events. More importantly, the guides
provide soild advice which is both highly effective and easy to digest.

If you are looking for quick tips and the latest game news, you can also check
out the two most popular MU Online forums MuHQ http://www.muhq.com and Global
MU Online Forums http://globalmuonline.gamersfirst.com/forum/

Mu online jewels

MU Online Jewels

Jewel of Bless
cons
Jewel of Soul
cons
Jewel of Chaos
cons
Jewel of Life
cons
Jewel of Creation
cons
Jewel of Guardian
cons
Gemstone
cons
Jewel of Harmony
cons
Low Refining Stone
cons
High Refining Stone
cons
   
Jewel of Bless Used to upgrade items up to +6. No chance of fail. Can be stacked to piles of 10 and 30 for easier trade and some chaos combinations.
Jewel of Soul Upgrades items from 0 to 9 but has 50% chance to fail. On fail from 0 to 7 downgrades the item with 1. On fail from 8 to 9 downgrades the item to 0. Items with “Luck” have 75% success chance instead of 50%. Can be stacked to piles of 10 and 30 for easier trade and some chaos combinations.
Jewel of Chaos This is the most common jewel. It is used in all item combinations.
Jewel of Life Upgrades the normal option of an item with 50% success rate. On fail reduces the option with 1 level.
Jewel of Creation Used for creating fruits that increase stats and resurrecting pets. Also used for the socket system.
Jewel of Guardian Jewels of Guardian are used for upgrading Castle Defenses and creating Life Stones. Also used to add a “pink” option to special items.
Gemstone Used for creating Jewel of Harmony
Jewel of Harmony Jewels of Harmony are used for adding a “yellow” additional option to your items.
Low Refining Stone Used for increasing Harmony Options.
High Refining Stone Used for further increasing Harmony Options.

MU online – upgrading items

MU Online Upgrading Items

Example: Dragon Pants+7+Luck+12
cons

- Item Level

- Item Luck

- Item Option

Item Level
0 – 6 Upgraded with Jewel of Bless (100% success) or Jewel of Soul (50% success chance). When a Jewel of Soul fails it reduces the level of the item with 1. Items at level 3 and 4 have a dark red tint. items at level 5 and 6 have a dark blue tint.
7 – 9 Upgraded with Jewel of Soul (50% success chance). When a Jewel of Soul fails for 7 it reduces the level of the item with 1. When it fails for 8 or 9 it reduces the level of the item back to 0. Items at level 7 and 8 have a slight glow usualy in the color of the item. Items at level 9 have a stronger glow.
10 – 15 Upgraded at the Chaos Goblin. The +10 upgrade requires 1 Jewel of Chaos, 1 Jewel of Bless and 1 Jewel of Soul. The +11 upgrade requires 1 additional Jewel of Bless and 1 additional Jewel of Soul (the +15 upgrade requires 1 Chaos, 6 Bless and 6 Soul). Usualy the chances of success are between 40% and 70%. Warning! When an item fails to be upgraded you lose the item. Every 2 upgrades have a different more attractive light effect. :P Also every upgrade gives you +5% final defense.
Item Option
(+1 up to 7 for HP regeneration)
(+4 up to 28 for damage & defense)
(+5 up to 35 for defense rate)
Upgraded with Jewel of Life (50% success chance). When a Jewel of Life fails it reduces the level of the option with 1.
Item Luck
This attribute is not upgradable Items with Luck have +25% success chance on all upgrades. Also every item with Luck increases your critical hit chance with 5%. It is not a good idea to try to upgrade items without Luck.

Mu online basic gameplay

Basic Gameplay Guide

Basic Controls
Left Mouse Button: Move, Attack, Lean, or Sit-down options
Right Mouse Button: Use spells or skills
[Ctrl] + Mouse Button: PK Attack
F1: Help
F2: Dialogue toggle
F3: Toggle whispering on chat mode
F4: Adjust chatting window size
F5: Toggles MUssenger chatting window when receiving incoming message
F6: Hides MUssenger chatting window
Enter: Open chatting window
D: Automatic Commands
M or /Move: Move between maps or worlds
C: Character statistics
I or V: Inventory
Q: Default shortcut key for healing items
W: Default shortcut key for mana recovery items
E: Default shortcut key for curing (antidote) items
F: Toggles MUssenger
Shift: Hold character in position
[Ctrl] + Number: Bind Spells/Skills to #1-#9
Number #1-9: Select bound Skill/Spell
[Alt]: Display item names on the ground
[Alt] + Left Mouse Button: Individual selection of items on the ground
Spacebar: Automatic pickup of items on the ground
Print Screen: Screen capture /Take Screenshot
/<Item Name>: View item information (case sensitive), F1 toggles window off
/Request <on/off>: Toggles requests for deals, party and trade on and off
/Duel (pointing at player): Challenges the other player to a duel
Party Commands
/Party (pointing at player): Create a Party; invite people to current party
P: Party setup window
Chatting Functions
[Tab]: Switch between chat and ID box
Right Click on message: Capture whispering ID
Up and Down Keys: View chatting history
Page Up and Page Down: Scroll message
~ <message>: Send Party message
@ <message>: Send Guild message
@@ <message>: Sends a message to the alliance
# <message>: Make message appear longer
/filter (word1) (word2): View messages with specified word(s) (case sensitive) *
  To turn off type /filter without any words attached
Trading
/Trade: Initiate Trade
Guild Commands
/Guild (pointing at player): Request a Guild Master to accept you into the guild
G: Guild menu
@> <message>: Post message to guild members (Guild Master function)
/War <guildname>: Declare a guild duel
/Battlesoccer <guildname>: Challenges opposing guild to Battle Soccer
Command Window
The command interface can be accessed by pressing the “D” key on yout keyboard. This will open up a command menu that will show you possible actions that your character can do. This is an alternative to using the /<command> fucntion. Most actions in the command window will require you to target a player in order to execute the action.
Reassigning Shortcut Keys
The Q, W, E, shortcut keys are by default assigned to Healing items, Mana restoring potions, and Antidote/Cure potions respectively. You can reassign a new item to the shortcut keys by moving your mouse over an item in your inventory (e.g. a town teleport scroll) and then pressing CTRL and the letter where you would like to assign it to (for example “Q”). Shortcut key “Q” will now be a shortcut to use the town teleport scroll instead of Healing items. You can only assign shortcuts to the letters Q, W and E.
Binding Spells
You can assign shortcut keys to your skills and/or spells with the numbers 1 to 0. Click the skill/spell button at the bottom-middle of your screen and all the skills/spells you learned or acquired will appear. Hover over one of the skill/spell and press CTRL and a number you would like to assign the skill/spell to (i.e. CTRL + 1). Now, whenever you press the number 1 your current skill will switch to the skill assigned to that number.
Using macros
You can also assign shortcut keys to messages that you use frequently, like “Hello, how are you?” To assign these shortcut keys, you need to open your chat box by hitting the ENTER key. Next, type “/1″ (without the quotes) <SPACE> and the message that you want assigned. This will assign your message to the number 1. Your stored messages are accessible by pressing the ALT key and the number you assigned your message to (in this case, the number 1). You can assign messages to the numbers 1 to 0.
Warping
Once a character’s level is over 50, warping between areas becomes possible. While you can move from point to point by walking or with the use of a mount, traveling by these methods is often tedious and time consuming. Therefore, adventurers who have attained a level over 50 can take advantage of traveling by warping. The use of this movement command is quite simple. However, each area has certain level limits dictated by your preferred choice of either walking or by application of the warp movement command and warping to different areas cost a certain amount of zen.
Chat
MU provides a function allowing you to chat with other users. To chat, press Enter on your keyboard to initiate the chat option and after typing your message, press Enter again. The Chatting window is used as a tool for conversations, but it also works as a console for special functions like moving or trading. Upon pressing the Enter key, the Chat window will appear at the bottom of the screen. Messages will appear within a bubble and people within your vicinity will be able to read them.
Whisper
People close to you can hear general conversations, but by use of the Whisper function, you will be able to have conversations with people who are outside the vicinity of the normal chat function. Whispering is a player-to-player conversation and other players will be unable to eavesdrop. When a highlighted ear-shaped icon appears, this indicates that the Whisper function is currently active. With the simple click of your mouse, you can activate or deactivate this function. Whispering is possible with a maximum of 5 players.
Party Chatting: ~(message)
You can send private communications to your party also known as the party chat by putting a tilde (~) before your message on the chat window. Party chat will appear colored blue on your chat box.
Guild Chatting: @(message)
You can send private communications to your guild by putting an “@” before the message you send. Guild messages will appear in green and can only be read and sent by members of your guild.
Group Communication: @@(message)
You can send a message to your allied guilds by putting an “@@” before your message. This message will appear in bright yellow font.
Mussenger
Mussenger is a chatting system that allows you to chat with different players at the same time and keep a friend list that shows you the online/offline status of each friend.

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Mu Online

Gameplay

As with many MMORPGs the player selects a character and fights monsters to gain experience. MU is populated by a large variety of monsters, from simple ones like goblins and golems to frightening ones such as the Gorgon or Kundun. Each monster-type is unique, has different spawn points, and drops different items. For more information regarding monster types and descriptions, refer to the Official Global MU Online’s Webpage.

Outlaws and Heroes

Outside of a duel, PvP fighting is possible but discouraged. When one player attacks another, a self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf’s summoned creature. If one player kills another without Self-defense active, he/she becomes an Outlaw, more commonly known in-game as “Player Killer” or PK. Outlaws have disadvantages during game play, depending on his Outlaw level.
To clear Outlaw status, the character must wait a significant amount of time without killing other players. The wait can be shortened by killing large number of monsters, which is generally done in one of the servers that does not permit PvP attacks, to avoid being attacked by another person. The amount of time reduced from the outlaw penalty is equal to the monster’s level in seconds, and depending on the number of monsters killed, the penalty time may be dramatically decreased.

  • Hero: A Hero is a character that has killed three or more 2nd Stage Outlaws since logging into the account. The Heroes have a 1/32 chance of dropping items at death and will lose less experience when killed by a mob. The Hero status clears in one hour, though the timer is reset back to one hour after every PK killed. To become a Hero, you must kill three 2nd Stage Outlaws without letting them hit you. If Self-Defense activates, the kill doesn’t count to become a Hero.

Note that the chance of dropping an item at death only applies when killed by a monster, a Guard, a Hero or a Commoner. Also, items that cannot be thrown to the floor, such as wings, items +5 or above and excellent items will never drop at death.

Character Stats

Every character has four basic statistics: Strength, Agility, Vitality, and Energy. When you gain enough experience points and level up, you can distribute 5 points freely among these stats. Magic Gladiator and Dark Lord characters gain 7 points instead of 5. When a character reaches level 220, they may take on a special quest so that every level up will get him 6 points instead of 5, in addition, for every level passed from level 220, he will receive 1 point, so there is no waste. After doing this quest, at level 380 you can start a new quest to get your character getting 7 points each level instead of 6.

  • Strength – This is a character’s physical strength. The more invested in this stat, the more damage dealt when striking with a melee weapon and the less chance of missing an enemy. Higher strength allows a character to equip stronger armor and weapons.
  • Agility – This measures a character’s dexterity. Agility increases a character’s hitting accuracy, attack speed, defense and evade rate (known in the game as defense rate). While Strength determines melee damage, Agility determines damage from a Bow or Crossbow. Some weapons and equipment require large numbers of Agility points, and every piece of Elf armor requires some.
  • Vitality – This is a character’s toughness. Vitality gives a character extra HP so that it can survive more damaging hits.
  • Energy – This is a character’s capability to use skills and spells. Dark Wizards and Energy Elves need large amounts of Energy to learn new spells, while Dark Knights mainly require it to use their weapon skills more often. Investing points in Energy increases maximum mana, mana recharging rate and “AG” as well as increasing the damage that a skill does.
  • Command – This is a special stat that only Dark Lords have. It measures the ability a Dark Lord has to handle the pets of nature. By increasing command, a Dark Lord may learn new spells (apart from Fireburst, which only requires energy, and Force, the spell given to new DL’s). A Dark Lord that has raised a lot of command can also hold the maximum capacity of 80 guild members if he’s a Guildmaster.

Quests- Like almost any other massive multiplayer online game, MU Online has quests according to the player’s level(since Season 5). But it is quite different from others as most of the items for the quest are easily found and therefore not much of a challenge. After completing it, you will be rewarded either by receiving loot, or by an upper class depending on your level and class type. You must have a certain level pertaining to your class in order to start the quest.
NPC-NPC- non-player-characters. Mu is loaded with NPCs. They are quite important in the game, as they stand for various shops selling armor, health, weapons etc. It has many NPCs with tasks other than just selling fighting equipment. One major flaw is that most of the NPCs with the exception of Marlon are stationary.

Game World

There are many maps in this game. The beginning maps are Noria, where elves begin, Elbeland, where summoners begin, and Lorencia, where all other classes begin. Successive maps hold stronger enemies and greater rewards, with level restrictions on each map to prevent weaker players from accessing the more difficult maps.

Character classes

At the start of the game the players can choose between four different character classes. Each class has its specific powers and items, making no class truly “better” than the other, and all four are typically used to their fullest extent when grouped together. As each character levels up, they can transform into stronger classes. Each progressive class change grants access to new spells, skills, weapons and wings as well as an associated change in appearance. Later on in the game, the player can create special characters only accessible to players who have reached certain levels. Certain maps have special monsters that others don’t and these monsters have special drops such as box of kundun and more. Excellent weapons as well as armor are very highly favored in the stronger maps. The strongest monsters are known to be in Kanturu 3 but Kundun is the main and hardest monster. The strongest items drop from him.
The Dark Knight (Dark Knight -> Blade Knight -> Blade Master) is the most popular character, most likely because of its focus on pure physical combat. Dark Knights have naturally high HP, great weapons, and the best armor. This makes them well-equipped to be the primary attacker in a party. After completing the game’s quests, the Dark Knights are Blade Knights, and then Blade Masters.
The Dark Wizard (Dark Wizard -> Soul Master -> Grand Master) specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard’s weak armor and low physical damage make it impractical. Instead, they wield magical staffs, which increase the offensive power of their spells. Dark Wizards become Soul Masters and then Grand Masters after the first and second quests, respectively.
The Fairy Elf (Elf -> Muse Elf -> High Elf) specialize in long-ranged combat and defensive or offensive magic, can also create summons. Because of the lack of synergy between their fighting and magical skills, they have been developed over time into two separate playing styles. The Agility Elf (AE) focuses on Agility to use the strongest bows and crossbows and cause great amounts of damage. The Energy Elf (EE) focuses on the Energy stat, allowing them to use summoned units and offensive and defensive spells. Elves become Muse Elves and High Elves after the each of the quests. Elves, however are the least upgraded class as well. While BK’s, SM’s and DL’s were constantly being upgraded and made new skills for Elves were left behind, which makes them nerfed. They however still be the great fighters in combat thank to their high attack rate and evasion.
The Magic Gladiator (Magic Gladiator -> Duel Master) is a combination of the DK and DW, and can be unlocked as a new class when your character reaches level 220. He cannot wear a helm, which make them the lowest armored class and vulnerable in combat. They has four sets of class specific armor though they can also wear many of the DK and DW armor. The Magic Gladiator can run without the need of +5 boots, and swim faster without the need of +5 gloves. MGs receive 7 stat points per level, as opposed to the 5 gained by the three basic classes. Magic Gladiators only have one class change to Duel Masters. Like Elfs, MG’s aren’t upgraded constantly, and have low synergy between the magic and strength, so most players use Strength based MG or Energy based MG.
The Dark Lord (Dark Lord-> Lord Emperor) can be created when your character reaches level 250. A Dark Lord does high physical and magical damage, and can control pets. Dark Lords also receive 7 stat points per level, and have the ability to swim faster/run without the need of +5 boots and +5 gloves. Dark Lords also have only one class change to Lord Emperor.
The Summoner (Summoner-> Bloody Summoner-> Dimension Summoner) can be chosen as a starting character. She is introduced in Season 3. The Summoner has powerful new spells: “Sleep”, “Chain Lightning”. However, she can use some of the DW’s skills, too. As the name says, she has her own summons: Sahamutt, Neil and Ghost Phantom. These can be upgraded until +13 and they can also be found and obtained as “excellent” items. The female character has strong new sets – each one makes her hair look different.

Spells and Skills

Like most RPG games, characters in MU can use many different kinds of magic and special abilities. Each character has its own set of spells and some weapons may be enchanted in order to provide the character with a specific spell. Casting a spell costs MP (mana, or magic point) and sometimes AG or stamina.

Items

The availability of different types of items on MU is considered the most interesting feature of the game. Besides the normal item variety, items may contain special bonuses that are assigned almost randomly. Creating a ‘perfect’ (as in maximum leveled) item within the game is almost impossible. Since items can be so different, it is quite common to have your own custom set of armor.

Item Level

The item can have different levels ranging from 0 to 15 on the global servers and often going further on other servers. The item will change colors or even glow depending on its level. While a higher level item is stronger than a lower level item, it will also require more strength and agility to be used.
If the character wears a full set of the same armor, extra effects will be bestowed upon the character. A set with only level 10 or higher items will make small lights will fly around the character when he stands still and gives a 5% total defense boost. A set with level 11 or higher items only will add lines of energy circling around the character giving a 10% defense boost. At a level 12 and 13 set, the lines will become an aura around the character and will add a 15%(level 12 item) and/or 20% boost(level 13 item). The same mechanism of calculating the set bonus is used in the level 14 and 15 items – 25% boost for a level 14 item and 30% boost for a level 15 item.

Item Bonuses

Items may randomly have bonuses attached to them. They are commonly known as “options” throughout the game. These bonuses make the item stronger. These bonuses, similarly to an item’s level, can be increased using a Jewel of Life.

  • Weapons: The bonus increases damage.
  • Armor: The bonus increases total defense by a specific value, which can prove to be extremely useful.
  • Shields: The bonus increases the defense rate, which affects the probability of the character being hit by an enemy.

A SM wearing a Staff of Kundun+13 in the game.

Luck Items – Items with luck have a higher chance of success when attempting to increase their level (either by using a Jewel of Soul or upgrading in the Chaos Machine). Most importantly in combat, luck gives an extra 5% maximum damage for every luck item the character is currently wearing.
Excellent Items – Items labelled as Excellent are rare and glow the colors of a rainbow, and its text will appear in a fluorescent green color. An excellent item will have additional properties which vary from increasing total mana, to increasing overall damage. An excellent item can also increase in level, have a luck option, and have a bonus option just like normal items. Excellent weapons and armors have different bonuses. Pendants are classed with weapons, and rings are classed with armors.
Ancient Items – Even rarer than excellent items. These items have their defense/damage values increased beyond the levels of excellent items. Ancient items are characterised with text the same color as excellent items and a blue background behind the text. A blue glow will appear around the outside of these items. Each set has a different ancient metal and unlocks different options. The item carries the prefix of the appropriate ancient metal, for example Heras Skull Shield. Each set has a specific metal, and not all sets can have ancient metals.[clarification needed] Along with the same options as excellent items, ancient items can additionally have “set” options that are only applied when your character is wearing more than one ancient item of the same set. The options are unique to each set.

Equipment

  • Armor: These are the armor sets that are used by the characters. The sets are made of Boots, Gloves, Pants, Armor and Helm. The Magic Gladiator cannot wear a helm so its sets do not include helms, therefore giving this character class a disadvantage. The armor a character is wearing provides an easy way to guess a character’s experience and overall power. Some higher level characters who are not able to afford more expensive armors may be mistaken for a low level. Wearing a complete set of armor where all the pieces come from the same armor set gives a bonus to defense rate.
  • Weapons: There are many varieties of weapons ranging from swords and bows to staffs and Scepters. They require either one or both hands to equip. A shield can be equipped when a one-handed weapon is used.
File:Fenrir.jpg
Fenrir, the latest pet added to Mu.
This file is a candidate for speedy deletion. It may be deleted at any time.
  • Rings and pendants – These items provide resistance towards certain status effects, but can also provide HP recovery, mana increase and AG (stamina) increase through options.
  • Pets – Pets can be used by a Dark Lord. So far there are three different kind of pets. They are similar to Guardian Items, but they have unique abilities, can be leveled and recover their health.
  • Guardians – The Guardian items are Similar to the Dark Lords Pets,which can be used by any character in the Game, but have a limited usage, such as when the Guardians HP reaches 0, the guardian is lost, unlike the Dark Raven/horse you can Restore the health of the pet. In the Mu Online world you will come across various types of Guardians.Such as the Imp,Guardian Angel. Guardians have unique abilities, and are used mostly by new players before they reach level 180. The Guardians abilities are mostly Increasing, Decreasing Damage. In Mu Online Season 4/5, we see new additions to the Guardian items, which are the Pet Skeleton, Pet Panda, which increase damage and experience boost, Satan,spirit of Guardian, which are upgraded versions of the Imp,Guardian Angel, and the Pet Rudolf which picks up zen for the user. There is only one guardian pet which can be used in a chaos combination, which is the Unicorn, 10 of these guardians form a dinorant, if the chaos combination is successful.
  • WingsWings provide a powerful increase in damage and decrease in damage received for a character, and also allow you to tell that a character is over level 180. Wings allow a character to hover over the ground instead of walking, and are faster than walking or running. They may have options attached, such as Automatic HP Recovery, and they also allow entrance into Icarus. There are three levels of wings, all of which are created via the Chaos Machine. Each character class has their own set of wings (except Dark Lord who wears a Cape).

Jewels

These are the second most expensive, rare and useful items in MU. There are 7 different jewels, each one with its own use. According to the story, each of the jewels is a fragment of the sealing stone that held Kundun before it shattered. They are the Jewels of Chaos, Bless, Soul, Life, and Creation. There are also Jewels of Guardian and Harmony. On Mu Global, jewel drops are very rare, since they have a very low drop rate. This makes the jewels’ value extremely high, thus forming the base of trading and exchange for items.

Boxes

These are rare items dropped only by Golden Mobs (monsters). To open a box and find out what is inside it, it must be dropped from the player’s inventory onto the ground. It could drop zen, a good regular item (+4/5 +option and maybe +luck), an excellent item, or nothing. The boxes currently implemented are Boxes of Luck, Heaven (private servers only), and Kundun. A Box of Kundun will have a level associated with it, ranging from +1 to +5, that determines the reward.
Regular events are scheduled several times each day for players to compete for prizes. Many have set fees to enter whereas others occur in the openly accessible maps. For the Blood Castle event, players compete to retrieve a sword, staff or crossbow for a fallen archangel. Players who enter Devil Square must fight rapidly spawning enemies to survive, with the prize going to the player with the most kills. Chaos Castle places all the players in a small area where the last player standing wins. Similarly period of time), roughly 2 weeks, and is a 2 hour war between all participating Guilds. The event takes place in the Valley of Loren, and, unfortunately, during the event you can kill your own guild-mates / party-mates. The guild that owns the castle when the 2 hours have passed, will be the new owner of the castle until the next event. On some servers, the castle-owning guild receives a prize for winning the castle. Others also do it for the fame.

MU Master Events

Game Masters, known in Global MU Online as “MU Masters” or [MM]s. The MM events are mostly simple events that most players have a chance to win, such as “Catch the MM”, “MM is lost” or “Missing 3 items” the first player to meet the MM with his/her request is rewarded with 1 Jewel of Bless and 1 Jewel of Soul. There are examples where players have received other rewards.

Divinity MU – Private Server


DivinityMU Season 6 + New Interface
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